“Many of us at PlayStation have dreamed about VR and what it could mean for the games that we create,” Sony Worldwide Studios boss Shuhei Yoshida said.
In development for the past 4 years, Yoshida demo’ed the device running God of War in first person. According to Sony R&D head Dr. Richard Marks, PlayStation 4 virtual reality “is going to be pervasive, and what I mean by that is it’s going to be used for all sorts of things you might not think it would be used for.”
Virtual reality comprises of six main challenges, Dr. Marks said. Sight, sound, tracking, control, ease of use, and content. And that content has big names backing it, including Unity, Havok, Wwise, Gigantic, Autodesk and Autodesk Gameware Scaleform, DDD, Criware, Epic Games, Silicon Studio, Bitsquid, Crytek, and FMod.
While virtual reality has many applications such as virtual tourism, games are best suited for it, according to Dr Marks. “Emotion in virtual reality is amplified,” Mikhailov said. “You have a lot of new emotions to play with as developers.” The Morpheus will work with PlayStation Move, PlayStation Eye, and PlayStation 4. Currently a work-in-progress project, the current dev kit runs at 1080p with a 90+ degree field of view, and supports position and rotation head tracking (1000hz, 3 meter working volume, full 360 degrees), forward prediction, and DualShock 4 and PlayStation Move with the same camera.
Is it finally happening? Between the Oculus Rift and Morpheus, we may finally see VR as a standard feature for video games, a vision only ever portrayed in works of fiction up to this point. The future is bright.